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Category: Techinque Page 16 of 18

FullHD is not really full, in fact–often much less.

fig_01After reading my previous article, on the aspect ratio and pixel measurements of home and cinema movies I imagine great enthusiasm for everyone, thinking that nothing is enough to be able to bring their movies to the big screen. Let’s say that was only a half-truth, because we talked about pixels, and the information with which movies are made for the big screen and for the (relatively) small screen. All true, as far as the final product is concerned, but often the numbers do not correspond to the information captured by the sensors or massaged in the various steps between DI editing and postproduction.

Let’s define what fullHD is on a theoretical level

FullHD is a combination of pixels forming a video that is 1920 pixels wide x 1080 pixels long.

The problem arises from the fact that one should not only consider the recorded file, but it is crucial to check how this information is created and sampled, because the majority of camera sensors (especially in consumer and prosumer, but also in many pro) do not even have enough pixels to cover that number of pixels and are achieved by “technical tricks” such as pixel shifting, oversampling etc etc

So often the cameras have a different (often lower) number of pixels and those numbers are artificially achieved.
So we are talking about images that are less defined than what they really should depict that number of dots.

An ideal camera has one or three sensors in FULLHD format, i.e., measuring 1920 x 1080, whereas when using larger sensors (HDSLR) the technique of scaling from a larger number of pixels is essential in order not to introduce defects and/or loss of definition.

The argument is very simple, if we have too much information, some of it should be discarded, however, if the technique is wrong, the drop in quality is great and thus defects are created.

In order to optimize the video recording of the information collected by the sensors, different manufacturers use different techniques, with several disadvantages:
– only parts of the colorimetry are captured (4:2:2 or 4:2:0 sampling)
– you compress the information (introducing artifacts)
– you lose some of the sharpness in an attempt to reduce the file size

on the other hand as advantages :
– the weight changes, files go from 11.2 gigs per minute (uncompressed file) to 350 mb per minute.
– the buffers and the media on which to save the footage are fewer in demand and therefore cheaper to make
– the machines are more agile and compact, thus allowing the use of cameras even in very constrained and risky situations.
– one has theoretically “democratized” the production of more “cinematic” quality footage, for those with the know-how on how to use them.

The camera works in FULLHD, but how?

MINOLTA DIGITAL CAMERANow HDSLRs are so fashionable, because they are said to have the “cinema effect” inside (we will talk about this illusion in the future), we shoot in FULLHD, theoretically, that is, the file we save has that format, but depending on the machines the sensor captures images differently, more or less well, more or less detailed and/or sharp.

Being a practical person I will not mention one or the other brand, but the technologies used, how they work and what the results are according to our purpose: to have better images.

HDSLRs are used because they have larger sensors than classic cameras, so they offer brighter images for the same lens, more compressible DOF to detach subjects from the background, lower contrast that helps postproduction.

The advantage of the large sensor is a flaw for other reasons, because the CMOS sensor suffers from a flaw called rolling shutter, so the larger the sensor, the more pronounced the flaw in moving shots, especially on circular motions.


In this video you can see how rolling shutter alters rotating elements.


in this video you can see the comparison of linear rolling shutter between two different sensors (aps-c and FullFrame).
Notice how for the same motion the larger the sensor (full frame) the more the buildings tilt and look like they are made of moving jelly.

The rolling shutter is partially correctable in post (the linear one) while for the circular one you can hope for miracles…

When it’s too much…

Another nontrivial problem of using photo sensors is scaling… because we don’t have the pixels of fullHD, we have a lot more… fullHD is about 2 mpixels, on HDSLRs when it goes wrong it’s 16, which is not always an advantage…

HDSLRs mainly use two image scaling techniques : line skipping and pixel binning.

Line Skipping

Line sk ipping is the oldest technique, which should be considered obsolete today, but when it was born 6 years ago it was manageable.
How does it work?

line_skipping

Simple, we have 4000 lines? we only need 1080? okay then we take a line, discard a certain number, then take another line, and so on until the end of the sensor. Of course taking into account the structure of the Bayer sensor, so as you can see in the side image the information captured compared to the original sensor is definitely few and far between.. which brings several problems.


Advantages
:
– fast
– simple to perform
– does not require processor power and quick to handle in saving

Disadvantages
:
– taking only part of the information you lose definition
– you have artifacts such as aliasing (jaggies on images)
– moires (caused by causal sampling of lines)
– flickering of fine lines (because they are seen in the captured lines in some frames and not in others)

 

 

Pixel Binning

bloom

The second technique is Pixel binning, it is more effective because it uses all the pixels in the sensor, discards nothing, and to create the movies it downsamples all the information.

In this way it avoids ALL line skipping problems, without introducing other problems.

This technique is a recent introduction in HDSLRs and applied only by some manufacturers because it requires a much more powerful in-camera processor, larger buffers to handle all the information flow, and subsequent sampling for FullHD format.

 

 

 

Color sampling, what is it and why does it concern us?

Professional machines sample color information with sampling defined as 4:4:4, meaning that for each group of pixels all color and brightness information is captured and recorded. Prosumer machines work with lower color sampling, from 4:2:2 to 4:2:0. The lower color sampling, is often not noticeable on the original footage, but if shot within the limits of recordable quality, or if it is heavily post-produced it can show its limitations and/or a greater limitation in its workability.

Without boring you with too many technical concepts, the three digits refer the first to the luminance of the footage, so any pixel brightness information is sampled and captured, the second two digits refer to the sampling of blue and red. In the image below you see a graphical representation of that sampling.850px-Chroma_subsampling_ratios.svgso we have a more stable and detailed carrier in the luminance, while if we have to manipulate the color on the blue and red we have less information, which can turn into artifacts or defects on the final footage.
Beware of the verb used, the conditional, because it is not necessarily the case that the footage, if handled carefully, and correctly, will generate defects or problems. Certainly a movie originally sampled at 4:2:0 will provide a lower level of manipulability than a 4:4:4 movie. But this is not a limitation, because in big screen movies, contributions and materials from different sources are used, often commercials before movies are shot in fullhd, in many different formats, and the differences are not always noticeable.

Concluding

So we have instruments that record 1920 x 1080 footage, but we don’t have confirmation that they have really captured that grid of information, in fact in most cases we have certainty that they have captured only a fraction of what we need, both in terms of definition and color.
This is why I wrote that the FullHD format is yes very close mathematically to the film format, but these are not necessarily enough characteristics to have a picture ready for the big screen.
Without wrapping one’s head around it and discarding all tools a priori, let’s remember how there are many films shot with more humble means such as 16 mm film, or more recent films shot in dvcam (28 days later, by danny boyle). And in so many blockbusters there are many sequences shot with HDSLR, but I challenge you to envy them amidst the other cuts. So you can shoot and by carefully working your footage bring it to the big screen, but from here to say that they are the same thing as using professional cameras …
Good light to everyone!

 


Aspect ratios and formats for cine – video maniac graphics..

After reading so much misinformation on forums and books, I felt like writing something to clarify some concepts that should be commonplace for those who work in video, but often are not.

The aspect ratio

The aspect ratio is the ratio of height to width of images, which in film and TV have changed over time both to provide more exciting images and in the race of competition between film and TV.
Now I am not going to give you the history of aspect ratio, partly because there is this wonderful documentary on vimeo that shows all the evolutions of the various film and TV formats.

The Changing Shape of Cinema: The History of Aspect Ratio from FilmmakerIQ.com on Vimeo.

At widescreen.org you will find all the variations that have arisen over the years of film formats.

When we make a movie there are rules, so we can’t invent anything, because if we go outside the rules we can’t distribute the movies.
Blurays have standards both in terms of frames per second and in terms of the size of the movie, which will always and still be with a ratio called 16:9, so with an aspect ratio of 1.78.

If you want to produce a bluray with a different format you will put the classic black bands on the top and bottom, because the standard is defined and therefore you cannot put in formats other than the standard: 1920 x 1080 at 24 progressive frames, that is, like cinema.
There are variations with the 25 interlaced and others, but if you want to make a product for cinema and TV, you stay in the 24 progressive.

So if a film has a different aspect ratio, it will contain black bands in the bluray to achieve the correct video file size of 1920 x 1080.

In digital cinema, the DCP (Digital Cinema Package) format has different aspect ratios ranging from the classic 1.85 to the cinema scope 2.39 , and have different pixel height-width ratios.

Format 1.85 : 1998×1080 pixels or double their size, for 4K projection
Format 2.39 : 2048× 858 pixels or double them, for 4K projection

In cinema there is no concept of black bands, at most there are projector masks. In film shooting, a good DOP has several indications in the viewfinder that tell it where the frame will be cut for film projection, for television viewing (4:3 and 16:9), and so on.

 

Pan and Scan

In the past depending on the viewing and projection formats they would put on the film pizza the indication of the aspect ratio, the eventual anamorphic lens to be mounted, because in the projection stage, the projectionist would put a stencil in front of the projector to have the correct aspect ratio.
supra35This is because in the shot, microphones could come into the field, pieces of the special effects could be seen, and so on–so with the stencil, such elements were hidden. In this image from the Muppet movie, you could see the edges of the stencil, the animators’ hands, and more…

In the early days of television and home video pouring there were big problems, from the infamous pan and scan, which basically cut the images sideways so that the black bands would not show, butchering the films, or they would film completely but not put masking, so in some films you could see flaws and problems not present in the film version, for example in Total Recall with Arnold Schwarzenegger, in the finale you could see the supports holding up the mars backgrounds, or in Don’t Look at Me I Can’t Hear You, in a scene where a car runs uncontrolled down a hill you can see the hook and part of the camera car that was used to move the car under the control of the stuntmen…

widescreen_gb2On the Theraffon.net website we find a nice example image of how the GhostbustersII film was repeatedly raped by reframing for homevideo and laserdisk and DVD versions.

Starting from the cinematic original to the different variants of cutting and manipulation of the original framing.

We see how key characters (two of the main characters) are lost depending on the formats.

This problem is unfortunately still present in the various adaptation systems of digital televisions that in the ill purpose of eliminating black bands, distort, cut and manipulate the original images betraying the original spirit of the framing created in the film.

Digital today, easy solution?

Today with digital at the cinema IN THEORY it is easier, but you see many cinemas where they set the wrong projection format believing that all films are in cinemascope by cutting off the images above and below (in dialogues heads remain cut off, in advertisements many writings are off-screen).
In short, today we are fortunate enough to be able to repeat in a multiplex with a digital projector, the vintage experience we had in theaters 4 category 50 years ago…

grindhouse

 

How to set the framing for different aspect ratios?

If we want to make a movie that will then have to be adapted to the 1.85 wide-screen format or the 2.39 cinema scope, the simplest thing is to take an acetate panel and draw lines on it to highlight the visual limitations from those formats, so that by placing the acetate panel over the camera’s lcd viewer, or on the control monitor, we can get an idea of how to build the framing for that format.
It is very important to decide at the shooting stage on this division, because the balance and quality of the framing is decided at that moment, afterwards we will not be able to adjust the framing except slightly and thus we will lose professionalism instead of increasing the cinema effect.

 

Two dispassionate suggestions for the shooting phase :

– always keep 5-10% wider than what you consider the final shot, any stabilization work and slight re-framing (cropping of the frame) could create imbalance if you have not left air around your shot.
– however, consider the framing as total, even if you then remove something above and below, because if you were forced to move the image up or down to adjust the framing, any spurious elements in the frame that you consider cropped will prevent this movement, or force you to delete it.

I enclose this pair of PNGs in which I have put the images of the two most commonly used film formats in comparison with the different video formats, just to understand how at the pixel count level there are no particular differences, so a good-very good fullHD can be used to make a more than decent film DCP, especially considering that for 50 years many films were shot in 16mm and blown up to 35mm, or used 35 very stretched.

ratio1.85 ratio2

 

 

 

 

 

 

In the next article we will talk about pixels in shooting, in compression, why not all FullHD is the same, and most FullHD movies are “fake” meaning that even though they have that number of pixels, they do not contain an equal amount of information to what you would expect, so FullHD is not always Full… in fact…


There is more energy in fans than in products…

_batmandeadend-1347726373In the last few months I am discovering a flood of small products, shorts, mediums and feature films made by fanfilms, that is fans of one or the other character of cinema, TV, comics.

The thing that impresses the most is the ability to create situations and greater tension than the films produced with millions of dollars…
We think of a product made a few years ago as StarWreck, with little money but a lot of passion, a parody of Star Trek made with such passion and with a very high quality.
Or I think of Batman Dead End, and Sandy Collora's World's finest.

ironsky property

Recently the same as StarWreck have made a more ambitious product, IronSky that is distributed in cinemas, and it probably cost as much as the cathering of one of the films of the big productions, but it is rich in special effects, history, and once so much… made by fans for fans…

Tonight I found a cute little product, and especially considering the low budget, done well, dedicated to a man who created and carried on many heroes, simple, human, but heroes, the real ones…

A fan film about DylanDog, dedicated toSergio Bonelli.
Look at him, it can give many ideas, such as the effort, the fatigue, the work of so many people leads to results, and not by little.


Collateral damage

It is curious how the animators, and all those who work on the computer, are among the least protected among the workers. Often you underestimate all aspects of health that are lacking in jobs such as Animation, Compositing, Programming and so on…

Those who spend several hours at the computer often underestimate aspects of sedentary, the wrong positions that are assumed for 10-14 hours a day, which in the long term affect the bone and joint structure. Not to mention the diet and what most of us drink while working on the computer, ruining as well as the weight also liver and stomach…

I started using a computer when I was 9 years old, it was a Commodore 64, with a TV as a monitor, about 50 cm from the eyes…
It's been 31 years since that day, over time I've changed so many computers, at least about thirty operating systems (yes, contrary to what most people believe, there are not only windows macs and linux, but there have been many others…).

There are things that have changed, for the worse… my health habits… Around the age of 15 I was training with weights every day, and at alternating times I resumed, but I often left long periods that weighed me down more and more… Recently I found a new passion in the running, thanks to the fact that I have a beautiful place to run, the coast that unites Santa Margherita Ligure and Portofino.

This passion also goes to moments, because I let myself be fooled by the fact that maybe I do a job, I finish something and then start again, but in the meantime time passes, and I put on weight…
When you're in your twenties it's one thing to take back, at thirty another, but this year I touch the figure of forty and so it's time to adjust, otherwise I risk turning a buoy that will become without return, the buoy of my belly…

The curious thing is that I like to train, run, so it may seem strange that I stop for these long periods, but I also admit to being a person who gets bored easily so either I can get distracted during these loosenings, or risk feeling bored and then stop training, even if maybe I've been training for 5 years, or I've started running for 8 months and I've already passed 600 km…

Why am I talking about this?

because I see so many friends, colleagues who work on the computer let go, and in the long term I see the effects on me, and then I would like to warn those who care about me, those who now start a career in these areas and could neglect themselves.
It is curious how doing two researches, I am not the first who has worried about this, but illustrious bloggers have reflected and written posts precisely on the health of those who work, especially in these areas and in free professionalism…

Normal people have health insurance, have mutual support, diseases related to the type of work that is done are recognized, but those who work on the computer are often exposed to disparate diseases, without being really recognized, and/or often managed as such.

Long hours at the computer lead to inflammations to different joints, especially shoulders, elbows, knees if the height of the chair and desk are not in the correct position; circulatory problems varied from the poor movement, accentuated if you are also smoking and eat badly and too fat; The carpal tunner syndrome is often accentuated by mouse with strange shapes, wrong shoulder position that makes the wrist strain.

What can be done?

Studying the Tomato Technique use your 5-minute break to move and streching, sign up for 30 minutes of sessions 3 times a week, but it will be enough to give you an idea of workout to avoid the laziness of not moving.
Avoiding drinking soft drinks on a computer, when the brain is distracted you tend to consume more sugars and junk foods, and especially by saturating the receptors of sweet/salty tastes you tend to exceed, more than you would need.
Drinking at least two liters of water a day during work, which has two advantages, keeps you hydrated and forces you to make a series of pee breaks that makes you move more often from your workstation.
Force yourself to eat healthily and have no snacks or other junk food available at the work station.
Reserve the weekend if you want to give yourself crazy joy.

Why do I suggest this?

Because I want to share with everyone not only the things I know, the tricks and my experiences, but also my mistakes, to prevent you from making the same mistakes as me.
Have a good workout.


Today we review : Hotel Transylvania

VampirellaToday we review Hotel Transylvania.

 

Delicious film, a good classic story: a love separated from diversity, the theme of the outsider most human of humans, all seasoned with so much and healthy irony…
Recommended for young and old.

The film was screened in 3D, although penalized by a reframing(1) that spoiled at times the effect of depth, but pleasant and well set in general.
Why am I talking about this movie? Well, it relates to the weight talk. Here the animation, which is not for visual effects, but to tell, is very well built and balanced.
The weight of each character is always felt and anyway, At no time do you notice something that does not work, yet it is total fantasy, elements without direct links with reality, but also flying witches, when they move, stop, start again, have the right weight, the right inertia, etc. etc.
In short, the film is animated by animators, they are not enchanted by motion capture, by the algorithms of muscle calculation, and all the rest of the cold technology… And yet everything works…

Sometimes you have to break away from the virtual world, and take a ride in the real world, to reproduce something really fantastic, because only the imagination, the skill of man, can make us really dream.

My dispassionate suggestion is… buy the bluray, it is a good edition and appreciate at every level this movie, the little ones will enjoy the story, the older will read higher levels of content in a very beautiful story. There are great deals for this bluray on Amazon.

 

(1) Framing is the creation of the frame, so how and where the camera is placed, the lens used etc.
Re-framing is the barbaric TV habit and recently in many cinemas where to fill the screen (it is not known by what sick need) in width, they scale the film by often cutting up and down. 

If this practice is already deleterious in 2D, in 3D often breaks some rules of the floating window, and then interrupts the illusion of extrusion of objects from the screen, bothering and often leading the viewer to malaise. 

In some films I found myself watching characters talking headless, because they cut a movie in 1.85 on a screen at 2.40, that is, you cut over and below almost a quarter of the total image… It was Ice Age 3 in the multiplexes, for example.


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