All is possible

Month: May 2013

What is the only wealth that you share the more you grow?

These days I'm lucky enough to do a wonderful job, sharing some of the things I know with people who do the same job as me and share the same passions.

I have always deprecated the people who keep for them the knowledge, the supposed secrets of Pulcinella (italian mask), because I have always considered them poor in spirit that will never grow.

Knowledge must be shared, because only by sharing it is it grows, it refines, and from exchange one can grow and create new experiences.

Contrary to what most people believe, when one reveals the working techniques, the principles of operation of machines or software do not lose anything, you do not create competitors, because even if you teach a person how to do your job, you can not transmit your experience, real knowledge, which is formed only by exercise and direct work.

If anyone is convinced that revealing their secrets creates real competitors, maybe… They're not big secrets or the value isn't that great.

The difference is made by people, the ability, the creative flair, the sensitivity that changes the way we go to do a job. If these elements were a trivial sum of parameters and/or instruments, we would not deserve the importance that is given to us.

Always share what you know, you will discover you to learn and enhance your knowledge more than before.


Discipline on the computer

In recent years working on the computer has become more and more complicated, or simply more difficult to concentrate. Any computer user has many ways to distract themselves, from simple email to twitter, facebook, youtube, various instant messenger services, etc etc etc
The work of animator is a complex work, because it takes concentration, focus the elements, the movement, otherwise it becomes long and boring. In addition to becoming a very repetitive and technical work, so then the animations become banal and soulless.

I admit that with the internet the causes of distraction have increased indefinitely and I fell for it too… but always on the internet I found an interesting technique of productivity and concentration., created by an Italian : The technique of tomato.
Ingenious and simple, it helps not only to create more results, but analyze day by day the results obtained and improve productivity, understand where there are problems and what…
The key to the technique is the ability to optimize time, you will find out how you can work fewer hours and make them much more. Try. It's free and it really works.

It takes 5 minutes to learn the technique and you can apply it to any kind of work!


A weight on his shoulders, a center of gravity at the bottom…

Every day gravity works with us, or against us depending on our weight 😉

Those who do heavy work have learned to reduce fatigue, but above all distribute it on the body. If you look at masons or labourers in general you might be surprised how as you get older they often carry higher weights more loosely than young people, but in a different way.

The experience of life leads man to shift the weight from different points of the body, to reduce fatigue, and better maintain balance.

When animating a character you have to look closely at the type of character and where the center of gravity is and how much it weighs. Depending on the character, the center of gravity moves down or up, and the weight defines the balance. So the character will move differently.

If a character has a tail, it shifts weight and balance. If the character has a posterior abdomen (insects), the center of gravity will be moved again.

What does it mean to think about the center of gravity? It means that animating we have to imagine that the character will have all the weight of the body moved to that position and then will be unbalanced and will move to that position, if it tilts the body the weight unbalances it, if it rotates on itself this will take it out to centrifugal force, then you have to compensate by shifting the weight of the body.

When a character moves badly or is strange, do not look for technical reasons, but imagine where the weight is and check that it is in the right place.


Today we are all leaner and lighter

I know that kind of title may suggest a blog about weight loss, but today we have a different, if parallel, argument about weightlessness in animation cinema.

I was born as a director, for needs I learned to do animation, compositing, rigging and many other disciplines to be able to complete and visualize my ideas. I grew up with classic animation Warner and Disney, between exaggeration and realism.

One of my myths is Ray HarryHousen animator StopMotion and SpecialVFX artist of the old school, where you did everything by yourself or almost, and in the moment of the visual effects you were practically going to direct the filming, to get the magic, the illusion of reality with characters big 20 cm.

Other animation myths include Phil Tippet, or Jim Danfort, or Dave Allen animators of the art of Stop Motion in visual effects, when the animation was made with "good the first" or every single frame was imprinted on film and at the end of the shot it occurred if it was correct, if it was not good you had to redo all from scratch.

This technique, combined with practical limitations of the time, developed a great ability for analysis and observation, to obtain pleasant and more realistic animations. And let's talk about the creators of animations for movies like Star Wars, Robocop, Star Trek and many other well-known titles.

Why am I talking about the past?
Because modern technology distorts the vision of reality.

I just saw the new Amazing Spiderman, and immediately I could tell you the age of who animated and in which shot… you know how? The weight… Missing…
When a body moves, the weight of the body, of the individual muscle masses, determines the speed with which each limb moves, with what speed starts and stops, the ratio of fat mass to lean creates a more or less wide inertia between movements.
Younger animators tend to look for references online, in the media closest to them such as video games, and less in nature, or in reality in general. And this is reflected in the reality filtered by these media.

Animated characters in games often have a very low weight, unreal, for many reasons, both for the convenience of engine and for the complexity of control, so they often jump, run and "float"…

This may be fine in a game, but in animation it always sounds strange, because if a 400 kg beast like Hulk or 200Kg like Lizard moves lightly, not placing effort on the hind legs, or when they jump 3 meters do not bend enough to absorb the impact, disappears the illusion created by translucent skin, dynamics of the tissues around the body, smoke, dust.

And yet it's not difficult, just do an experiment, take a Webcam,a camera , your cell phone, and try to do a simple experiment, climb 50cm of wall and jump down. Repeat the experiment with a friend much larger than you, with a 5- and 10-year-old, and observe the movements…

Each will have movements, accelerations, deceleration, bending of the knee joints, stiffness of the knees more or less accentuated depending on weight, age (which determines stiffness of ligaments and "unconsciousness" :-).

It may sound strange, but in most movies the technicians who even create muscle controls to animate secondary movements have not yet created a system for direct simulation of character weights. Or rather, there are software that does it, but they make mistakes because they reason for numbers, not sensations.

Any obvious sequences?

Blade II, the vampires who go to deal with Blade, when they do the stunts on the supports lights are literally weightless, they have no acceleration and deceleration, as if they were made of air…

VanHelsing, Mr Hyde when he fight with VanHelsing inside NotreDame is always weightless, yet he is an evidently large and heavy creature, as well as overweight, so he should be ungainly and unbalanced, while moving lightly like a dancer

The Amazing Spiderman, both Spiderman and Lizard when they fight together often do not have their real weight because they remain suspended in the air more than they should. +For Spiderman, it can be there, because it's very light, like spiders when they jump, but Lizard is akin to a Komodo Dragon, heavy, muscular, so it should has to have inertia.

The Lord of the Rings, Legolas is often weightless, climbing on that kind of mammouth, jumping from side to side.

How do you learn to give weight to objects?

Animating… Observing… Wrong and correcting.
The classic animation exercise of the bouncing ball, which all animation tutorials use (sometimes presenting it the wrong way…) helps an animator understand the principles of weight and speed.
If the same ball is made of different materials: rubber, stone, foam we will have different movements and different times of movement. In general, to learn how to animate, I always suggest a book: "The Animator Survival Kit" by Richard Williams. The practical bible of animators for any media.

Why am I so pointy?

Well if it were an animated film there is the concept of "Suspension of disbelief", but in a movie, a real creature, the replica of a character, can not be without weight, is not real and therefore breaks the fine line between fantasy and reality, distracting the viewer from the story.


Page 2 of 2

Powered by WordPress & Theme by Anders Norén

error: Content is protected !!